ADVENTURE!
Updates Tuesday and Thursday nights
Gilbert Mk. II: Now that you've struck out with the ladies,
go through the the orange sky picture and blue sky picture in the lamp room and see what's there.
Way to instill some confidence in Gilbert Mk. II.
Zooming through the room, Gilbert heads through the picture frame into the orange world (he decides heading through the interdimensional rift isn't the safest thing to do). Poking his head around,
he sees that there isn't much there besides the other side of the rift, and his boots would not be able to travel fast enough to efficiently explore the world.
He heads back into the room via the framed portal and zooms through the large frame of the blue sky.
On the other side, he finds a world of beauty and love and joy, with colorful butterflies fluttering by and nice puffy clouds shimmering on a sunny day. Below him, a community of tiny people welcome him
and celebrate the arrival of their new visitor. They seem glad to have new company and begin dancing in the streets
at the sight of the flying rat. Overcome with emotion and social acceptance (the latter being something many engineers seem to lack), Gilbert Mk. II joins in their jubilations.
Inventory:
Ginormous brown wad of gum
Stinky blanket
Charlie's femur bone
Charlie's pelvic bone
Sad pirate's hook
Sticky duct tape
Big boxing glove device
Little boxing glove device
Mini tool kit
Awesome bananas
Lazor Phazor
Rabbit: Make a trade with the monkey: pizza for the TNT.
What is this?
This is "Adventure!", where you, the
reader, create the story! By putting an action for the characters
to take in the above text box and pressing "Do it!", you take an active
role in where the adventure leads. After some indeterminant
amount of time, I will look over the actions you sent in and pick some
to create the next panels for the adventure. Make sure to
investigate your surroundings and analyze nearby objects; you never
know if one might help you on your journey! You can even try to
use objects or talk with characters in interesting ways to reach your
goals, and don't be scared to try something original! You are
encouraged to send in serious, funny, smart, stupid, simple, or complex
actions, because the "best" ones I receive will be chosen to be drawn
("best" meaning whichever ones I find funny, interesting, helpful for
driving the story in some way, are simplyneeded for readers to
learn more about their environment, etc.). Heck, if you have a few good ideas, submit all of them!
Party Members
When party members join your group, you
can submit actions for them. When submitting actions, preface the
action with the name of the party member, such as "Charlie: Roll around
a bunch." All unprefaced actions will assume to be for the main
character, who also can be specified as "Main Character" when leaving
an action nameless would be confusing.
Inventory
When you pick up objects, they go into
your inventory. Use these objects in whatever way you think they
can be used. The list of your current inventory will be at the
end of each set of actions for that comic.
Links