ADVENTURE!
Updates Tuesday and Thursday nights
Adventure Quickies 3!
In this segment, we discuss some actions that were important to respond to, but were not chosen to be drawn.
Use Gilbert Mk. II's cutting ray to make your way into Rabbit's room. Enter the door so you shrink,
then have Gilbert Mk. II bring you up through the grate. Return to the little people's village and offer reparations for the damage you've done. Integrate yourself into the community,
marry, have lots of kids, and enjoy the rest of your little life in peace and harmony.
What a beautiful story.
* THE END *
End Score: 5 pink hearts and a rainbow
Also, Gilbert Mk. II's laser would take a long time to cut through something as large as the wall of your room. You could also, you know, just fly through the hole in the wall.
Rabbit: Use the tiny explosives on the hole in the wall to make it big enough to fit through.
The monkey's dynamite is like a firecracker in your hands. You will need to have larger explosives to blow up anything, or at least something small to use the tiny explosives on.
Inventory:
Ginormous brown wad of gum
Stinky blanket
Charlie's femur bone
Charlie's pelvic bone
Sad pirate's hook
Sticky duct tape
Big boxing glove device
Little boxing glove device
Mini tool kit
Lazor Phazor
Cute little explosives
Eat the clouds like cotton candy. Maybe put on some butterflies for sprinkles.
What is this?
This is "Adventure!", where you, the
reader, create the story! By putting an action for the characters
to take in the above text box and pressing "Do it!", you take an active
role in where the adventure leads. After some indeterminant
amount of time, I will look over the actions you sent in and pick some
to create the next panels for the adventure. Make sure to
investigate your surroundings and analyze nearby objects; you never
know if one might help you on your journey! You can even try to
use objects or talk with characters in interesting ways to reach your
goals, and don't be scared to try something original! You are
encouraged to send in serious, funny, smart, stupid, simple, or complex
actions, because the "best" ones I receive will be chosen to be drawn
("best" meaning whichever ones I find funny, interesting, helpful for
driving the story in some way, are simplyneeded for readers to
learn more about their environment, etc.). Heck, if you have a few good ideas, submit all of them!
Party Members
When party members join your group, you
can submit actions for them. When submitting actions, preface the
action with the name of the party member, such as "Charlie: Roll around
a bunch." All unprefaced actions will assume to be for the main
character, who also can be specified as "Main Character" when leaving
an action nameless would be confusing.
Inventory
When you pick up objects, they go into
your inventory. Use these objects in whatever way you think they
can be used. The list of your current inventory will be at the
end of each set of actions for that comic.
Links