ADVENTURE!

Updates Tuesday and Thursday nights


Adventure Shortcuts!
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200


What is this?

This is "Adventure!", where you, the reader, create the story! By putting an action for the characters to take in the above text box and pressing "Do it!", you take an active role in where the adventure leads. After some indeterminant amount of time, I will look over the actions you sent in and pick some to create the next panels for the adventure. Make sure to investigate your surroundings and analyze nearby objects; you never know if one might help you on your journey! You can even try to use objects or talk with characters in interesting ways to reach your goals, and don't be scared to try something original! You are encouraged to send in serious, funny, smart, stupid, simple, or complex actions, because the "best" ones I receive will be chosen to be drawn ("best" meaning whichever ones I find funny, interesting, helpful for driving the story in some way, are simplyneeded for readers to learn more about their environment, etc.). Heck, if you have a few good ideas, submit all of them!

Party Members

When party members join your group, you can submit actions for them.  When submitting actions, preface the action with the name of the party member, such as "Charlie: Roll around a bunch."  All unprefaced actions will assume to be for the main character, who also can be specified as "Main Character" when leaving an action nameless would be confusing.

Inventory

When you pick up objects, they go into your inventory.  Use these objects in whatever way you think they can be used.  The list of your current inventory will be at the end of each set of actions for that comic.

Links

Mrrr
Monster Hunting Made Easy
Gilbert Mk. II, the rat you trained in engineering and mechanics, scurries out of the hole in the wall and takes residence in the late Gilbert's home.

* Gilbert Mk. II joins your party! *



He's been waiting for that fat rat to vacate the alcove for some time. Gilbert Mk. II is wearing a set of glowing goggles and is holding a tiny wrench in his hand. He can't wait to tweak the TV to get HD.

Inventory:
Giant brown wad of gum
Stinky blanket
Charlie's femur bone
Charlie's pelvic bone
Sad pirate's hook

Apologize to Charlie for misusing his remains and give him his pillow.